Multiplayer game development (netcode) is known to be extremely challenging. Deterministic Game Engines with predict-rollback netcode will disrupt multiplayer game development for the good. They’ll allow games that are fair, have zero lag, cheat protection and low bandwidth.
And all of this without any netcode to be written by the studio/developer – they only deal with input (from keyboard etc). This sounds all too good to be true? In this talk we’ll briefly discuss how this is possible and the magic behind it.
Speaker: Christof Wegmann, Exit Games
Track: The Indie Track
Event: Pocket Gamer Connects London 2020
If you want to hear more world-class speakers sharing their insight and expertise in person, details of our next event can be found here –