Utterly Gaulling – Old World – Strategy, Turn-based Management Game – Episode #4


Conquer the Old World in this historical, epic strategy game from Soren Johnson, Lead Designer of Civilization IV and Offworld Trading Company. Every year is a turn, and each leader is a mere mortal, so your lasting legacy will be the dynasty you leave behind.

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  1. I'm also sure you realized that you did not have to move your damaged units back to an established city to heal, but could have done it in your new city that you just settled from the Gauls; it was a waste of precious orders. Also, if you are within your own city boundaries, if you remain idle a turn, you will heal one point. This is basically only good when you are low on orders and can't move all your units.

  2. Since I'm watching your videos late, you've probably already figured out that if you click on the leader's portrait (bottom left) you'll be given options, one is to find a spouse).

  3. Why do you never pull your troops back for healing? @38:30 you talk about the downside to just throwing troops away then you go an do just that?! WTF??? the city behind you is only like 3 or 4 orders away. Yes it would delay killing the enemy but if you receive 50-70% causalities don't you think other civs will come after you now that you own a bunch of land?

  4. @35:32 You moved an army unit from one city you controlled to another to be healed. Why? Did the other city have sheep you wanted to kidnap for some odd reason?


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